WE HAAATESSSSSSSS IT FOREVEERRRRR
Showing posts with label Project G. Show all posts
Showing posts with label Project G. Show all posts
Saturday, July 25, 2009
Work
I finished a rough outline for Project G's story. I am satisfied with it, as it looks to contain all the beats I want. It's not 100% this-is-it-no-further-revisions stuff, and I left some ambiguous spots open for future ideas, but overall I think it perfectly encapsulates the story I want to tell. Now to actually sit down and write the thing...
Sunday, November 30, 2008
Christmas Gifts
I have a ton of creative writing class stuff finished. When I get that stuff back and make necessary corrections, I will probably post them here.
I am learning valuable lessons about editing from this class. My short play (10 pages long) went through about 8 periods of revision before being submitted.
Project G has been altered a bit as well. I removed a recurring concept that just felt like clutter. Of course, this led to me having to change how certain things happen, but it seems to have worked for the better, allowing the stories to feel more organic in their digression.
Now I have to deal with a real lack of in-between stories. I have most of the major events planned out, but have very little to put between them. This can probably only be solved with time and brainstorming.
I am learning valuable lessons about editing from this class. My short play (10 pages long) went through about 8 periods of revision before being submitted.
Project G has been altered a bit as well. I removed a recurring concept that just felt like clutter. Of course, this led to me having to change how certain things happen, but it seems to have worked for the better, allowing the stories to feel more organic in their digression.
Now I have to deal with a real lack of in-between stories. I have most of the major events planned out, but have very little to put between them. This can probably only be solved with time and brainstorming.
Sunday, November 2, 2008
Glower Power
Project N's only real push the last little bit has been the addition of nerd references. Nothing to be proud of, really.
Project G's structure has been update yet again. I have figured an interesting way to present the story, and some added focus, and some ways to make some of the characters interesting. Wow! Now all I have to do is tie it into every other thing I've made up for the thing. The good ideas are caught in a jumble, but they will prevail, and the jumble will straighten itself out and get a job.
Since I'm in a creative writing course as we speak, I've done some creative writing. I'll post it eventually.
Project G's structure has been update yet again. I have figured an interesting way to present the story, and some added focus, and some ways to make some of the characters interesting. Wow! Now all I have to do is tie it into every other thing I've made up for the thing. The good ideas are caught in a jumble, but they will prevail, and the jumble will straighten itself out and get a job.
Since I'm in a creative writing course as we speak, I've done some creative writing. I'll post it eventually.
Sunday, September 14, 2008
Too Long, Amigo
Things have been hectic.
Major things have happened. Less with Project A, which will undergo a name change and a pilot script penned by the compatriot at some point but otherwise has cooled down in development progress. I've been trying to get some things tidied and work on the next phase at the same time, but that hasn't been a tremendous amount of work.
Project G is in a weird phase. I've been tweaking it more and more, and even attempted to reorganize my storylines once again. Even with all the stuff coming together, the ideas I have for my opening issues still feel oddly thin and unexciting. It may take much more work to get this thing to work smooth, and then there's more work after that to get it readable.
Project N has spent most of the year being worked on to much satisfaction. More recently, I decided to do something drastic, though: change format. I realized that Project N, in its original ideal medium, was way too ambitious, and in order to make sure it gets made at all (and I would like it to actually see the light of day), I decided I should also make it into a comic like the other main projects. Now, this poses its own sets of problems (some things in my original idea could not be transfered to sequential art), but it also gives me a tad bit more freedom. As well, I can use it as a sort of "pre-made storyboard" to use if I ever get the chance to pitch it in its original form, if that ever happens. I generally dislike that kind of pandering, but dammit, I want to see it released both at all and hopefully in my original conception as well.
I've also found a minor idea I had some time ago being developed into something enjoyable, which is good. It may even get its own code name, some day! Keep reaching for the stars.
Major things have happened. Less with Project A, which will undergo a name change and a pilot script penned by the compatriot at some point but otherwise has cooled down in development progress. I've been trying to get some things tidied and work on the next phase at the same time, but that hasn't been a tremendous amount of work.
Project G is in a weird phase. I've been tweaking it more and more, and even attempted to reorganize my storylines once again. Even with all the stuff coming together, the ideas I have for my opening issues still feel oddly thin and unexciting. It may take much more work to get this thing to work smooth, and then there's more work after that to get it readable.
Project N has spent most of the year being worked on to much satisfaction. More recently, I decided to do something drastic, though: change format. I realized that Project N, in its original ideal medium, was way too ambitious, and in order to make sure it gets made at all (and I would like it to actually see the light of day), I decided I should also make it into a comic like the other main projects. Now, this poses its own sets of problems (some things in my original idea could not be transfered to sequential art), but it also gives me a tad bit more freedom. As well, I can use it as a sort of "pre-made storyboard" to use if I ever get the chance to pitch it in its original form, if that ever happens. I generally dislike that kind of pandering, but dammit, I want to see it released both at all and hopefully in my original conception as well.
I've also found a minor idea I had some time ago being developed into something enjoyable, which is good. It may even get its own code name, some day! Keep reaching for the stars.
Friday, August 8, 2008
ANSWER ME
Apparently, my collaborator wants to write a treatment for Project A very soon. Not a whole lot of work has been done on it lately, with some tidying and little detail work like that. It seems the hardest thing right now is thinking of a new title that is pleasing to us and the imaginary audience. I try and try and try...
I started redoing the story timeline/draft for Project G, as well. It's helped me make a few new angles, and I've come up with a few new exciting plots in order to justify each stuff (especially the introduction of a few supporting characters). It also makes things seem a bit cleaner, as of now.
My current problem with that latter is making sure the central character stays central and is sympathetic, as right now it seems to drifting between Mary-Suedom and borderline psychopath.
Saturday, July 5, 2008
Hear no Weevil
I don't think Weevils make sounds.
After a period of simmering, I've attempted to go back to Project G and fix some stuff up. While I have many entertaining ideas, and even a destination for the story, I have a hard time making things coherent. And while I don't need a big, long story that is all connected (that's not what the book is supposed to work like), I need a consistency (or at least a logical flow) in the tone and character development.
To start my revising, I decided to take a hard look at the supporting cast (of which there are a lot), and figure out what their purposes were and whether I really needed them, or at least in the form they were in currently. I found myself unable to drop any yet, but I altered one who seemed like a complete non-presence to something that befits a non-presence (and ties into the ending!), so that works. I may be able to make more changes as I go along, and hopefully everything will fall into place after that.
After a period of simmering, I've attempted to go back to Project G and fix some stuff up. While I have many entertaining ideas, and even a destination for the story, I have a hard time making things coherent. And while I don't need a big, long story that is all connected (that's not what the book is supposed to work like), I need a consistency (or at least a logical flow) in the tone and character development.
To start my revising, I decided to take a hard look at the supporting cast (of which there are a lot), and figure out what their purposes were and whether I really needed them, or at least in the form they were in currently. I found myself unable to drop any yet, but I altered one who seemed like a complete non-presence to something that befits a non-presence (and ties into the ending!), so that works. I may be able to make more changes as I go along, and hopefully everything will fall into place after that.
Saturday, April 26, 2008
From Idea to Story: Meat
One of the big problems that appears when you're writing a series: does the basic story concept fill an entire episode? Can you imagine enough events to fill the required space, and make it interesting to boot?
I'm having this issue mainly in Project G, although Project N has it to a degree as well. The thing with Project G is that I spend quite a few stories introducing secondary characters - this proves to be a problem. I'd say SOME of these introductions have enough meat to write an entire story around, but others definitely do not. So, while I need to get these characters introduced, I also need to have something to keep the reader intrigued aside from the initial dazzle of yet another shiny new character, especially when they appear as "HI! My personality will be here soon, too!" That isn't good, either. I need a strong hook to get people intrigued with their presence. Better work at that.
For Project N, it seems a lot easier. I've been able to bond story ideas together to create some sort of super story. It helps that I generated more malleable ideas for this than Project G.
Now, how about those personalities...
I'm having this issue mainly in Project G, although Project N has it to a degree as well. The thing with Project G is that I spend quite a few stories introducing secondary characters - this proves to be a problem. I'd say SOME of these introductions have enough meat to write an entire story around, but others definitely do not. So, while I need to get these characters introduced, I also need to have something to keep the reader intrigued aside from the initial dazzle of yet another shiny new character, especially when they appear as "HI! My personality will be here soon, too!" That isn't good, either. I need a strong hook to get people intrigued with their presence. Better work at that.
For Project N, it seems a lot easier. I've been able to bond story ideas together to create some sort of super story. It helps that I generated more malleable ideas for this than Project G.
Now, how about those personalities...
Friday, March 28, 2008
Life in the Projects
Yes, not everything I waste time with is stupid and just short-term nonsense. Some things I've been working on for a while, and do actually want to see through to the end. Now is about time I write an introduction to these serious projects of total seriousness.
Project A
This is a collaborative project with a friend of mine (who will know what it is upon reading the project title initial). It is a comic series with a limited (although what that limit is has not been decided yet) run, divided into a number of ‘volumes’ (or, at least that’s the plan right now). We’ve been developing it for about 6 years, although only 1 or 2 of those were of anything good.
I won’t bog anything down with pointless details, but I’ll let you know it’s a somewhat cartoonish sci-fi/action/adventure series. The actual story changes between volumes, and it is mostly made up of single issue stories with some multi parted ones thrown in when necessary. The basic structure reminds of some cartoon action series, but hopefully our book will suck less.
We’ve been kicking around ideas for this thing for years. We’ve been adding and removing concepts and characters in hopes of making something coherent eventually. Recently, we’ve been going about creating series bibles and first draft scripts, which would mean we are somewhat close to satisfaction. It’s a wondrous time.
One thing that seems to be slightly debated right now is tone. I always imagined this being somewhat comedic (the characters really can’t be taken that seriously). But I also agree with my friend that turning it into something more…substantial is a far better goal to shoot for. It’ll definitely require more thought in order to get it right.
Of course, all this story stuff won’t matter if we can’t find an artist. Yup, we both want to make a comic but neither of us can draw. Wacky world we live in, eh? Well, I’m sure we can convince some talented sucker to work for peanuts.
Project G
Project G is also a comic series, although I don’t have the benefit of a friend assisting me with it. Aside from that, this is pretty different from Project A…but also very similar. They actually do have some connections, but I’m going to downplay that because creating fictional universes is for losers.
This one is more of fantasy/sci-fi project, with a family bent. Given a bit more freedom with this concept, I’m going in the direction of ripping off Grant Morrison and Neil Gaiman every chance I get. Including generous helpings of psychobabble, until I realize it is pretentious and boring. Even so, I try to create as many fun, weird, and interesting ideas as possible, while actually trying to develop my characters. It’s actually difficult in some instances; some of the concepts I’ve had for a while lend to some juicy, evolving personalities, while others don’t inspire much beyond ‘the x that y!’. This is a concern for all my projects, actually. I’m not exactly always aiming for *insert valued literary giant*, but I want some level of effort in there.
But much like the other comic project, this one requires I find an artist. It becomes more difficult when I want a specific style for this comic, as well as the ability to change style on a whim. I’ve actually been trying to think of an art style that is more creative than I had been imagining in the past, but I’m not too good at that, it seems. Maybe I should’ve learned to draw…
To be continued. Yep.
Project A
This is a collaborative project with a friend of mine (who will know what it is upon reading the project title initial). It is a comic series with a limited (although what that limit is has not been decided yet) run, divided into a number of ‘volumes’ (or, at least that’s the plan right now). We’ve been developing it for about 6 years, although only 1 or 2 of those were of anything good.
I won’t bog anything down with pointless details, but I’ll let you know it’s a somewhat cartoonish sci-fi/action/adventure series. The actual story changes between volumes, and it is mostly made up of single issue stories with some multi parted ones thrown in when necessary. The basic structure reminds of some cartoon action series, but hopefully our book will suck less.
We’ve been kicking around ideas for this thing for years. We’ve been adding and removing concepts and characters in hopes of making something coherent eventually. Recently, we’ve been going about creating series bibles and first draft scripts, which would mean we are somewhat close to satisfaction. It’s a wondrous time.
One thing that seems to be slightly debated right now is tone. I always imagined this being somewhat comedic (the characters really can’t be taken that seriously). But I also agree with my friend that turning it into something more…substantial is a far better goal to shoot for. It’ll definitely require more thought in order to get it right.
Of course, all this story stuff won’t matter if we can’t find an artist. Yup, we both want to make a comic but neither of us can draw. Wacky world we live in, eh? Well, I’m sure we can convince some talented sucker to work for peanuts.
Project G
Project G is also a comic series, although I don’t have the benefit of a friend assisting me with it. Aside from that, this is pretty different from Project A…but also very similar. They actually do have some connections, but I’m going to downplay that because creating fictional universes is for losers.
This one is more of fantasy/sci-fi project, with a family bent. Given a bit more freedom with this concept, I’m going in the direction of ripping off Grant Morrison and Neil Gaiman every chance I get. Including generous helpings of psychobabble, until I realize it is pretentious and boring. Even so, I try to create as many fun, weird, and interesting ideas as possible, while actually trying to develop my characters. It’s actually difficult in some instances; some of the concepts I’ve had for a while lend to some juicy, evolving personalities, while others don’t inspire much beyond ‘the x that y!’. This is a concern for all my projects, actually. I’m not exactly always aiming for *insert valued literary giant*, but I want some level of effort in there.
But much like the other comic project, this one requires I find an artist. It becomes more difficult when I want a specific style for this comic, as well as the ability to change style on a whim. I’ve actually been trying to think of an art style that is more creative than I had been imagining in the past, but I’m not too good at that, it seems. Maybe I should’ve learned to draw…
To be continued. Yep.
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